Large model rendering

Resolve’s Wellington Engine

Resolve’s Wellington Engine uses cutting edge techniques in virtualized geometry, occlusion culling, and adaptive partitioning to comfortably render models with hundreds of millions of polygons. We have developed custom formats and algorithms running on low level C++ and Vulkan code to create the only VR application suited for enterprise needs.

 Wellington

Resolve’s tech is trusted by industry leaders with some of the world’s densest, fully-federated building models. Your biggest Revit, Navisworks, and Smartplant models will work on wireless VR headsets.

Resolve is the only application that can handle the large federated models of our Data Center projects on both the Quest 2 and Quest Pro.

Taylor Gilmore
Operating Group Integrated Construction Director
mortenson
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